Thursday, 18 June 2009

Project Summary & Review

For my end of year project we were told to create a game trailer that would be released. To do this we must first make our teams, and come up with a company name. Once we had done this we had to research game ideas and come up with a plot and series of events for our trailer. This was done by going out and looking at environments and searching for other ideas on the internet, in books, magazines etc. We had to ensure that we did not have any similarities to other games or names. Once we knew what we wanted we nominated jobs and began production, we pretty much all worked on the things that we were good at; this being the reason why I was in charge of all of the sound and music. We used 3D Studio Max to design the environments and character models that would be incorporated into our trailer. Occasionally we did have to use 3D Max tutorials to help us when creating certain things for the trailer, for me it was the car as I had no knowledge of doing this before. We used Photoshop to design any transitions slides and cover art for the trailer.


The style of our trailer was a very dark urban feel and this was implemented very well. I was extremely satisfied with the results of this trailer, even though we did not follow through on a few original ideas we still came out with a great trailer that hopefully will leave viewers wanting to see more. Some of the reasons that we did not use original ideas were that they were too similar to other games or they simply didn’t fit the style we were looking for. Even ideas on the sound that would be used were changed after realising that they didn’t fit the trailer. Especially the song which we changed 3 times from the original idea, but eventually we decided on a song that worked well with the trailer.


I think that this trailer will do well for our target audience which is 18+. This is due to the level of violence and language that the game has.


If we were to do another game trailer I would make sure that we started a lot earlier and made sure we decided on a final plot a lot sooner, leaving us with plenty of time to create the trailer. I think that we did waste a lot of time in the beginning as we struggled to decide on something and this left us with little time when it came to our final animation. Although we managed to get it finished it would have been less stressful if we had more time to do this in.


I believe that I developed a lot of skills in 3D max while working on this project and I now feel more confident to do another project in a shorter amount of time. Some things within 3D Studio Max I learned that stood out for me was generating very realistic lighting as this is what made the trailer look so high-quality. Another was the animating as I got to understand the movements that had to be made for the effect of realism, for example the way that a car slightly leans when turning a corner. Some people might look at these as small things but to create a successful trailer these things must be done and I am very happy that we went into that much detail.


I think as a team we all worked together really well working with each others talents to produce something in a limited time.


To help assess how well our game trailer was I compared it to other game trailers that I had looked at in the beginning of our project. A good comparison for our project was the Final Fantasy Versus XIII game. This showed a car moving through an urban environment kind of like ours, so obviously this trailer is far more detailed and professional than ours but I think that we created our city scene to a good standard.


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